The main problem is precisely the alienation from the outside world that surrounds us, it is not a problem that can be overcome, many of us already struggle to use headphones, as they prevent us from hearing what is happening around us. If there are people we know and interact with in the environment, the psychological difficulty of isolating ourselves becomes even stronger. Virtual reality, to achieve maximum engagement, must disconnect all our senses from the reality we are in, making us feel one hundred percent in another place, in another body. This will create anxiety, fears, and a sense of disorientation; on the contrary, AR aims for the exact opposite.
With augmented reality, it will be possible in the future, while visiting a foreign country, to receive tourist information and curiosities in our language and real-time translations, overcoming one of the greatest limitations of current communication: linguistic and cultural differences. Professional opportunities through wearable devices, which are less masochistic than those of virtual reality, are no less significant; we will be able to receive or give instructions remotely to handle an emergency correctly. The future will not be alienation from reality, but the fusion of the digital world with the analog one.
It is true, projects like Google Glass have failed, not due to a lack of interest but because of a technological problem. Recently, Ray-Ban and Luxottica have also launched smart glasses on the market, which do not have sufficient functions to allow us to live in AR, but they are a small and timid step towards the future that awaits us.
Will the metaverse one day exist? Yes, but as places of entertainment; the plural is not accidental, there will be multiple virtual worlds where one can have fun and even engage in some eSports. It will still be tied to the playful sphere, perhaps with some professional application in the world of simulations, but nothing more.